{ "uuid": [ { "value": "8e31643d-a697-4068-8692-cdc472b96e90" } ], "langcode": [ { "value": "en" } ], "type": [ { "target_id": "daily_email", "target_type": "node_type", "target_uuid": "8bde1f2f-eef9-4f2d-ae9c-96921f8193d7" } ], "revision_timestamp": [ { "value": "2025-05-11T09:00:07+00:00" } ], "revision_uid": [ { "target_type": "user", "target_uuid": "b8966985-d4b2-42a7-a319-2e94ccfbb849" } ], "revision_log": [], "status": [ { "value": true } ], "uid": [ { "target_type": "user", "target_uuid": "b8966985-d4b2-42a7-a319-2e94ccfbb849" } ], "title": [ { "value": "Find bugs sooner" } ], "created": [ { "value": "2024-09-07T00:00:00+00:00" } ], "changed": [ { "value": "2025-05-11T09:00:07+00:00" } ], "promote": [ { "value": false } ], "sticky": [ { "value": false } ], "default_langcode": [ { "value": true } ], "revision_translation_affected": [ { "value": true } ], "path": [ { "alias": "\/daily\/2024\/09\/07\/find-bugs-sooner", "langcode": "en" } ], "body": [ { "value": "\n

Whilst speaking with Dave Liddament last week, I remembered a slide I've seen in some of his previous presentations, such as Effective Code Review<\/a>.<\/p>\n\n

On the slide is a graph that shows the amount of time needed to fix a bug at different stages of the development lifecycle.<\/p>\n\n

Fixing a bug is the quickest and simplest when writing code.<\/p>\n\n

It's harder when being code reviewed or QA or client tested, more so when it's being released, and the most difficult and expensive once it's in the maintenance phase.<\/p>\n\n

Once it's live in the production environment, there's additional cleanup work to do which adds to the time and cost, and potentially damages your reputation.<\/p>\n\n

The sooner you can find a bug, the better.<\/p>\n\n

This is where tools such as automated testing, static analysis and CI pipelines shine and make it easier for you to find and fix potential bugs sooner.<\/p>\n\n ", "format": "full_html", "processed": "\n

Whilst speaking with Dave Liddament last week, I remembered a slide I've seen in some of his previous presentations, such as Effective Code Review<\/a>.<\/p>\n\n

On the slide is a graph that shows the amount of time needed to fix a bug at different stages of the development lifecycle.<\/p>\n\n

Fixing a bug is the quickest and simplest when writing code.<\/p>\n\n

It's harder when being code reviewed or QA or client tested, more so when it's being released, and the most difficult and expensive once it's in the maintenance phase.<\/p>\n\n

Once it's live in the production environment, there's additional cleanup work to do which adds to the time and cost, and potentially damages your reputation.<\/p>\n\n

The sooner you can find a bug, the better.<\/p>\n\n

This is where tools such as automated testing, static analysis and CI pipelines shine and make it easier for you to find and fix potential bugs sooner.<\/p>\n\n ", "summary": null } ] }