uuid: - value: 09073a81-2a1b-4200-905b-98b43152fe37 langcode: - value: en type: - target_id: daily_email target_type: node_type target_uuid: 8bde1f2f-eef9-4f2d-ae9c-96921f8193d7 revision_timestamp: - value: '2025-05-11T09:00:26+00:00' revision_uid: - target_type: user target_uuid: b8966985-d4b2-42a7-a319-2e94ccfbb849 revision_log: { } status: - value: true uid: - target_type: user target_uuid: b8966985-d4b2-42a7-a319-2e94ccfbb849 title: - value: | Frequency reduces difficulty created: - value: '2023-11-22T00:00:00+00:00' changed: - value: '2025-05-11T09:00:26+00:00' promote: - value: false sticky: - value: false default_langcode: - value: true revision_translation_affected: - value: true path: - alias: /daily/2023/11/22/frequency-reduces-difficulty langcode: en body: - value: |
"Frequency reduces difficulty" is a phrase I heard on a podcast today, though I have heard it before.
It's a better way of saying, "If it hurts, do it more often".
If software deployments and releases are large, risky, and contain bugs, break them into smaller, less-risky deployments and release them more often.
If you get a lot of merge conflicts in Git, merge your code more frequently. Make your topic branches as short-lived as possible, or try trunk-based development and avoid topic branches by default.
If writing tests is difficult and takes time, persevere. It will get easier the more you do it, and you'll save time in the future by releasing fewer bugs and being able to refactor safely.
format: full_html processed: |"Frequency reduces difficulty" is a phrase I heard on a podcast today, though I have heard it before.
It's a better way of saying, "If it hurts, do it more often".
If software deployments and releases are large, risky, and contain bugs, break them into smaller, less-risky deployments and release them more often.
If you get a lot of merge conflicts in Git, merge your code more frequently. Make your topic branches as short-lived as possible, or try trunk-based development and avoid topic branches by default.
If writing tests is difficult and takes time, persevere. It will get easier the more you do it, and you'll save time in the future by releasing fewer bugs and being able to refactor safely.
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